Warrior
Tank. Wins by still being there.
How it works
Every hit is built from Attack, 90% of Defense and 15% of current health, then raised 15%.
Iron Shield blocks a monster's hit outright: 15% chance, plus 3% per weapon tier, up to 40%. It works in the Dark Forest and the Deep only.
Hunt
Avoid
How to play it
- Healing
- Heal before a raid strike or a hard fight. Health is part of your damage, so a hurt Warrior hits softer.
- Dark Forest
- Long fights suit you. Bonus strikes start in round 4 and your Endurance climbs every level.
- Party dungeon
- You take 20% of the damage aimed at everyone else. A Rogue beside you crits 30% of the time, up from 20%.
- Arena
- 20% more damage. No shield, so do not count on blocks.
- Raid
- Varek and Korvath are Constructs. Korvath takes a further 15% from Warriors.
- The Deep
- Monsters hit you 30% harder and Iron Shield tops out at 25%. Hazards cost you 20% less.
- Kingdom
- Your kingdom starts ahead in Military.




